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Racing Ephemera Video

Taking a Lotus 49 For a Spin in the Living Room

Classic Race Simulators rents out a variety of handmade replica mid-late 60s Formula 1 cockpits for use with racing simulators for what looks to be an incredibly immersive experience. I’ve long fantasized about crafting a racing simulator station for my home gaming needs but the boy-racer aesthetic of most of the rigs has never appealed… I don’t know why I didn’t think of something like this earlier.

It’s a shame that they only rent them out, because there is almost certainly a market for these on a sales basis. They look to be quite gorgeously executed but there would probably be opportunities for improvement that the incredibly crafty race sim community would leap on—that flappy paddle shifter on the Logitech G27 sticks out like a sore thumb. But the idea of the tube itself as a bare rig… it definitely gets the mental wheels turning. The racing sim community’s demands for realism are unlimited and steering hubs like those made by Fanatec (and I’m sure there are others) will allow you to modify the inputs to match the era and add any steering wheel. Equipped with a quick-release hub, you could even swap your Momo Prototipo or Nardi Classic right out of the sim racing rig and pop it into your car in the garage.
Check out a video of one in action at Race Retro a couple of years back.

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Racing Ephemera Track Maps of the Past

Track Maps of the Virtual Past

Intellivision Auto Racing track map
GPA_Course 1withCrossing2and4map_largeI don’t know about you, but Intellivision’s Auto Racing was my first experience with motorsport. On a given night, I might still occasionally reach for this before Forza or iRacing. Over on the Gameplay Archive, David has deconstructed the maps from Auto Racing to test the map’s accuracy and give us a complete view of the entire racing season’s (series?) venues. I love this kind of nerding out. It’s a great mashup of my love for vintage racing, classic gaming, and messing about with technology in ways the designers never intended. Here’s a video on David’s process, and head on over to the feature on Gameplay Archive for more. Fun!